Black Tower
blog
This year with Black Tower
The year 2020 was not an easy one, but it helped us pull together and overcome all unexpected obstacles together. In spite of everything we managed to implement all our plans, enter new markets and platforms, participate in exhibitions and communicate with the developers of great games!
Sin Slayers released on new platforms
In 2020, our beloved JRPG Sin Slayers was released on Nintendo Switch and Xbox One. It was an interesting experience that allowed us to capture new platforms and increase the number of players and fans of the project. It was released not only in Europe and America, but also in Japan.
We participated in exhibitions
It seemed that the coronavirus pandemic would cancel all gaming events this year. But the industry rallied and moved to an online format. We continued to show our projects at exhibitions, communicate with creators and developers, make new friends, and promote games. The industry continues to grow in spite of any limitation. But we have to admit that we miss live communication badly.
Against The Moon was released on PC
In 2020, one of the most important events for us was the release of the card strategy game Against The Moon. We presented the demo version at Steam Festival and after a couple of months of intense development we published the full version of the adventure in the world captured by the minions of the Moon. Since then we've released the first free add-on, and early next year another story-driven DLC will await players and bring new adventures!
Partnership with Koch Media and Encased Updates
In 2020, we released three major content patches for Encased that significantly improved the graphics, expanded the available content, and completely redesigned the balance. Encased has become a lot more fun to play. At the end of the year, we announced a partnership with Koch Media to make Encased even bigger and more engaging. Next year we'll be releasing the full version of the game.
What's next for us?
2020 is coming to an end and we want to believe that offline events and live communication will return soon and we'll once again be participating in exhibitions, talking to players and developers. Very soon our games will be released on new platforms and we will announce new exciting projects. But most importantly — we will continue to make games we truly love!